Cosmology
This is, surprisingly, just a barebones cosmology at the moment. I'd like
to add more on the Elder Gods and such, and that will likely come later.
History of Shadow
Pardon the cliché, but in the beginning there was Chaos.
Not the Courts of Chaos, but raw, primordial Chaos. Shadows came into
being and died in rapid succession with no rhyme or reason. It was from
this Chaos that the first gods rose. By force of will they bent shadow to
their will, and created their own worlds out of nothing. Few know what
these gods were like, though it's presumed that they were in many ways
very alien compared to what exists now, even in the reality twisting
corridors of the Courts of Chaos.
As is the case with shadow, a myriad of lesser versions of the Elder Gods
sprang up in the nethershadows bordering on the gods' worlds. These
demigods, demons, and other entities sprang grew slowly into power and
began to covet the monopoly these Elder Gods, and sought to undermine
their power.
At first great armies were raised up, and battles raged back and forth
through shadow between the demons of Chaos and the strange minions of the
Elder Gods. When that gained the demigods nothing, they forged a series
of artifacts, which drew off
the power
of shadow, and were designed to first immobilize the Elder Gods, and then
begin using them as an additional power source. From then on the artifact
would use the god's own power against it. In later ages, these
artifacts came to be known as the spikards.
The great worlds of the Elder Gods faded once the Elder Gods were
incapacitated.
However, with the spikards as their tools, the new rulers over shadow were
able to strengthen more shadows than just their own, and many new worlds
came into being.
However, for some, this just wasn't enough. One entity, known as the
Serpent, struck upon an idea to improve his power significantly.
Utilizing the power of one of the spikards, and with the aid of his own
band of demon followers, he forged a new construct which drew its strength
from the very Chaos that lay beyond the influence of the spikards. This
artifact was known as the Logrus, and the demons which ruled over it
dubbed themselves the Lords of Chaos, worshipping the Serpent in exchange
for the power granted them.
In the eons that followed, the weilders of the spikards faded into the
mists of time, some dying, some having their precious artifacts stolen
from them and they themselves slain. As the weilders of the spikards
faded from shadow, a new demi-god, who later came to be known as the
Unicorn, sought to rival the power the Serpent, battled the Serpent and
wrested fromthe beast one of his eyes. Using this, and the aid of a
visionary Lord of Chaos named Dworkin, a new artifact, based upon Order,
came into being.
Y'all probably know the rest.
The Structure of Shadow
Two distinct sets of poles exist in shadow. The more common one known to
most is are the set of poles comprised of Order and Chaos, embodied in the
constructs of the Pattern and the Logrus. What most are not aware of is
that there is a second set of poles, creating a wholly different continuum
of reality. Merlin named this area the Undershadow, and it runs between
the archetypes of Creation and Destruction, known more commonly as the
White Fountain and the Abyss.
The best way to describe "where" this continuum exists would be to say
runs perpindicular to normal shadow, but yet manages to coexist in its
entirity with each point in shadow to one degree or another.
In terms of accessing either one, it takes significantly longer
to access the Abyss than the White Fountain. Ironically,
the farther you get from a major source of power, the less influence it
tends to have. Note that this isn't an entirely accurate description of
the system. It's just the best that fits. Though symbolically various
powers in shadows gain their
strength from Chaos, or the like, the actual backbone of all power comes
from this alternate continuum. It's spawned by the White Fountain, and
later destroyed by the Abyss. A nice simple structure, with a good deal
of harmony.
The Undershadow can be entered by those with power over shadow bordering
on exalted by force of will. Also, there are a few locations throughout
shadow that are just general openings to the Undershadow.
The first among these is, obviously enough, the Abyss that surrounds the
Courts of Chaos. It takes a good deal of falling to actually enter the
Undershadow this way, and if the impact doesn't kill you, the entropic
forces surely will. The Primal Chaos that lies under the Courts, from
which the Logrus draws its energy, is a primarily a generative force,
creating the shadows which Pattern lends form to. The Abyss exists there.
Other fairly major entrances to the Undershadow consist of rapidly
appearing gaps in the Dancing Mountains, as well as a strange grove that
exists in the heart of Arden. The grove contains a cleverly hidden portal
that one must truly work to find.
Another "entrance" of sorts is the Fount of Power, located in the keep of
the four worlds. Where the four shadows intersect, great fault lines in
shadow occur, creating a geyser of energy from the Undershadow. Because
of the raw intensity of this energy, it would take one with considerable
protection to actually enter Undershadow, but the energy let out can be
tapped and utilized to ones own ends.
There are three types of creatures commonly found in Undershadow. The
first, more well known examples, are the Pattern and Logrus ghosts. For
various reasons the powers will send these entities down into Undershadow,
sometimes just to resolve some sort of personal dispute without getting
real people involved. Second are creatures which appear to be simple
motes of light, which are typically known as Motes, Fountites, or (just
recently) Brainchiggers. These creatures are the natives of the White
Fountain end of Undershadow, and are initiates in its power much like
Amberites are initiated into the Pattern. On the other end of Shadow are
the Abyssians, which obviously are natives to the Abyss, and initiates
into its power. These creatures appear to be pools of entropic blackness,
and tend to disolve everything they touch.
For the most part, Shadow and Undershadow, though interconnected, don't
really mix well. Though a hair unnatural seeming, creatures from Shadow
can exist fairly well in Undershadow, though the food isn't too nutritious
for them. However, Shadow based powers such as Pattern or Logrus do not
function well there. Conversely, the powers of Abyss and White Fountain
work even better in Shadow (especially White Fountain), but the natives of
Undershadow find Shadow
totally inhospitable, and unless certain buffers exist, they die rather
quickly.
One way that the denizens of Undershadow have found to survive in Shadow
is a host. If they can take over the body of an initiate of a Shadow
based power, they can protect themselves from Shadow, and use their
significant powers from the host. The flaw in this that the Fountites and
the Abyssians have no native way to accomplish such a thing. They must be
willingly brought into a host in some fashion, and from there do their
work. The Fountites earned their name of "Brainchiggers" well, as they
tend to destroy the brain of the host and assume control over all such
functions. The Abyssians, on the other hand, form a highly destructive
symbiosis with their host, essentially destroying the creature's life
force, though they still retain their identity.
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