Tag Archives: scion

AmberCon Northwest 2011 Recap

For those of you who I’ve only recently met, let me first explain a little about AmberCon Northwest.  ACNW is a yearly game convention based mostly around Erick Wujcik’s Amber Diceless Roleplaying Game. Which in turn is based on Roger Zelazny’s Chronicles of Amber series. Over the years, the strict adherence to only playing Amber Diceless has slackened. There continue to be Amber games, but there are also lots of other off beat games that now get run there. There are several of these cons each year. I’ve only been to two of them, and this is my favorite of them.

The convention is run at the McMenamin’s Edgefield, a beautiful resort just east of Portland, OR. Not only does the Edgefield have an on-site brewery, distillery and winery, but it also has a spa and salt-water soaking pool. The convention has no dealer room and almost never has panels. Instead from Thursday through Sunday the weekend is all about gaming.

The community of 120 some odd people is very open and welcoming. New people often speak of how friendly and helpful people are, and many of the people I’ve gotten to know over the last twelve years feel like family.

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Scion: Diceless?

I’ve been poking around Scion books for the last few weeks. This started because I came up with the final game I’d like to run at AmberCon Northwest. Just as I ran a diceless Exalted: Dragon-Blooded game at AmberCon in Michigan, I want to try and run a diceless version of a game where I love the setting but find the rules frustrating. I’ve got a rough frame work for what I’m thinking, so I thought I’d toss it out there for people to respond to.

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Against my better judgment, I’ve joined an ongoing Amber campaign. I don’t have time for another game, and yet here I signed on for one. It’s been a while since I’d played Amber, and the player list was a who’s-who of “awesome local gamers I haven’t played with in a while.”

I’ve recycled an old character concept, though his stats are markedly different. I’m really not one of those people who feel that stats and character concept have to go so closely in hand. Other people disagree.

So far the game has been fine. The fascinating social commentary is seeing the sorts of characters some people choose. Even though they are trying new things, they still feel intrinsically the same as their usual characters.

In other gaming news, we haven’t played much D&D lately. Due to schedule conflicts and, most recently, the GM having the plague, we haven’t played in several weeks. I’d be very sad if the game ended, but the future still looks rocky.

As for the games I’m running, they’ve been chugging along.

Shadowrun has been good, though there have been some plot reveals earlier than anticipated. I kicked things off at a big level and it’s hard to steer it away from there. It’s a common problem for me.

In the Scion game everyone’s upgraded to Demigods, and I’m having trouble providing challenges now. Bizarrely, the rules are no help at all. Some of the players have shot straight to the highest Legend they can have as Demigods, and have powers and Epic Attributes to match. Since this is beer and pretzels, the sessions are pretty combat heavy. There seems to be nothing in the book that could kill them. There are some gods that would reach a stalemate, but nothing I’ve found can outright put them at risk for their lives.

This all assumes, of course, that I don’t drop the big guns of Avatar/Ultimate Attribute. The scope of what they can do is nebulously defined and would probably result in a TPK.

Last session I re-skinned Susano-o for another god, and discovered that the great warrior Susano-o had only a handful of dots in Epic Dexterity, so there was no chance in hell that he could hit any of the PCs. Not even the non-combat oriented ones. For those familiar with the system: The non-combatants have Dodge DVs of 30+. The combat monkeys have Dodge DVs of 50-60+.

The other challenge I find is that there can be vast disparities in power level between PCs in combat. If I make a threat that can get past the 60 dodge DV, that means that any weaker PC that gets in his way will have 30 net successes rain down on his head. Unless they have a monster soak to match that, that kills them right off the bat. Which is a similar problem that we faced in Exalted.

I have a huge post brewing about Exalted. I’ll have to come back to that when I’m not hip deep in NaNo.

I’ll give DemiGod a few more sessions before I throw up my hands in despair, running something else instead. But holy crap, this is discouraging. How can they not design a game with the anticipation of having someone focus on combat ability?

Ranting. Gaming.

Been a while since I did a state of the gaming or anything, so I thought I’d do a quick update with a few gamer related comments. I have other stuff I want to write about here, but just haven’t had time in light of my aggressive fiction writing schedule. But here’s a few random thoughts on gaming. First, a rant about White Wolf. Then a general update about the state of my gaming.

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The Sprawl

A couple days ago I picked up Running Wild, the critter sourcebook for Shadowrun 4e. It’s a pretty cool looking book with some fun concepts. Overall, though, I’m left with the feeling that this would have been even cooler to have this book come out four or five years ago when the game was still relatively new and I was still playing it.

This is becoming a recurring pet peeve for me. I had a similar, and perhaps stronger, frustration when the Runners Companion and Unwired came out. They both represented core books that really would have been nice to have when they released all the other core books.
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