Our most recent installment of our one-shot-o-rama had me in the hot seat with the swashbuckling fantasy game from the mid-90s, 7th Sea. This game was a cornerstone of my one-time mancrush on John Wick. Elements from this system tie into my usual house rules for my games.
The last time I tried running this, I co-ran it with my then-wife. We blended in some elements of Kushiel’s Dart, The Scarlet Pimpernel and Holy Blood, Holy Grail. She and half of the players were pretty rules averse, so after the first session we mostly ran it diceless. I was left with the feeling of, “I didn’t get a feel for the rules” and “I hate teaching rules to people.”
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