Most recently we played a session of White Wolf’s game of pulp era heroes, the first in their trilogy of “Trinity” games.
Tag Archives: indie rpgs
Note for later
I was making a joke on my Facebook status about how I had a strong urge to play D&D 4e and watch Veronica Mars, but I didn’t think the two were related. As I considered a response from someone, the question occured to me: What if they were?
I don’t know that I’ll ever run this, but as a quick note: Adventuring academy. Dungeon delves and other adventures are a growth industry. As much as I’ve made pithy comments about a character’s backgound versus their character class, what if there was a school for people to learn how to be a Fighter or Rogue or Warlock or Barbarian or whatever.
Not sure what system I would use for it. I could justify everything from D&D4e to Savage Worlds to Best Friends to Primetime Adventures. And, heck, I don’t know when I’d ever actually have time to run it. (Maybe a one-shot at a con?) But I’ll put it on the back burner for now.
The Sprawl
A couple days ago I picked up Running Wild, the critter sourcebook for Shadowrun 4e. It’s a pretty cool looking book with some fun concepts. Overall, though, I’m left with the feeling that this would have been even cooler to have this book come out four or five years ago when the game was still relatively new and I was still playing it.
This is becoming a recurring pet peeve for me. I had a similar, and perhaps stronger, frustration when the Runners Companion and Unwired came out. They both represented core books that really would have been nice to have when they released all the other core books.
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ACNW 2009 Recap
This is my fairly belated recap of this year’s AmberCon Northwest. I hope you enjoy it.
Dragon Lines: After Action Report and a Look Forward
I wrapped up the Dragon Blooded game. I had very mixed feelings about it. This isn’t to say I was unhappy with it. It’s still one of my favorite games I’ve ever run. But it did highlight some stuff for me. Continue reading
One Hit Wonders: Houses of the Blooded
I’ve had a love/hate relationship with this game for a while, which I’ll touch on a bit farther on. I’ve been wanting to toss this onto the heap for a while to see how it goes. Plus, I’m wanting to use an abbreviated version of these rules for my half of Grindhouse at ACNW this year, but didn’t want to fly in blind.
Some Realizations
Had a couple thoughts that have been bubbling up regarding the gaming aspect of roleplaying games and how that indirectly ties into Amber Diceless.
I said yes or rolled dice, but I can’t remember which.
This weekend I attended Go Play Northwest 2009. This is my recap. SRSLY. I am working on this in lieu of my novel, so I’m taking my life into my own hands.
One Hit Wonders: Paranoia
I’ve wanted to play this for… over a decade at least. I also learned a fun fact when I went to run it. Paranoia “5th” Edition, which is the only version I own, is apparently reviled by die-hard Paranoia fans. One of the players brought it up at the session, and Wikipedia confirms it. And if it’s on Wikipedia, you know it’s true. SRSLY. It seems that the absurdist, slapstick “kill each other because everyone is secretly a traitor” is not the original setup for the game. It was meant to be more of a dark humor game with complex satire.
I find this extra amusing because I have always loved the 5th Edition rules and it was what made me want to play Paranoia in the first place. Huh.
For reference, there was never a 3rd or 4th edition. I guess it was a joke. Ha. Ha.
One Hit Wonders: Wilderness of Mirrors
One Hit Wonders: Wilderness of Mirrors
This is John Wick’s simple story-game intended to emulate the spy genre, trying to fix what he felt was wrong in other spy games.
Unlike everything else we’ve had for our One Hit Wonders, I’d actually played this game before. A couple times, actually. Once at GoPlay Northwest 2007 and again about a year ago when I was considering using this system to try and do an Amber style game. I’d submitted it to the AmberCon US game book as “Wilderness of Princes,” but no one signed up for it. But I did playtest it out to see how it worked, mainly to find that it didn’t work the way I’d wanted it to.