Tag Archives: amber diceless

AmberCon Northwest 2017: After Action Report

It’s been a long while since I’ve done a recap of my ACNW weekend, but I had a great time and tried a bunch of new things, and thought I’d share.

For those not familiar, AmberCon Northwest is a four-day game convention just outside of Portland, Oregon, at the McMenamin’s Edgefield. It (and other AmberCons) was originally started as a venue to play the Amber Diceless Roleplaying Game. In recent years, it’s also attracted a wave of indie gamers. So the core of it is still Amber, but it’s a chance to try out all sorts of things.

Ambercon T-shirt art

Ambercon Northwest XXI T-Shirt, with art by Lee Moyer.

Continue reading

AmberCon 2012 After Action Report

Once again the wife and I travelled out to beautiful and scenic Livonia, Michigan, for the 23rd annual AmberCon. For those not familiar, this is a small four-day convention dedicated primarily to playing Amber Diceless and (mostly) similar games. No dealer room, no panels. Just four days of roleplaying in scheduled slots of games. It’s held at Embassy Suites Livonia. There have been other Ambercons spawned over the years, and I am most fond of AmberCon Northwest, but this is the convention originally started by Amber Diceless creator Erick Wujcik.

Continue reading

AmberCon Northwest 2011 Recap

For those of you who I’ve only recently met, let me first explain a little about AmberCon Northwest.  ACNW is a yearly game convention based mostly around Erick Wujcik’s Amber Diceless Roleplaying Game. Which in turn is based on Roger Zelazny’s Chronicles of Amber series. Over the years, the strict adherence to only playing Amber Diceless has slackened. There continue to be Amber games, but there are also lots of other off beat games that now get run there. There are several of these cons each year. I’ve only been to two of them, and this is my favorite of them.

The convention is run at the McMenamin’s Edgefield, a beautiful resort just east of Portland, OR. Not only does the Edgefield have an on-site brewery, distillery and winery, but it also has a spa and salt-water soaking pool. The convention has no dealer room and almost never has panels. Instead from Thursday through Sunday the weekend is all about gaming.

The community of 120 some odd people is very open and welcoming. New people often speak of how friendly and helpful people are, and many of the people I’ve gotten to know over the last twelve years feel like family.

Continue reading

Scion: Diceless?

I’ve been poking around Scion books for the last few weeks. This started because I came up with the final game I’d like to run at AmberCon Northwest. Just as I ran a diceless Exalted: Dragon-Blooded game at AmberCon in Michigan, I want to try and run a diceless version of a game where I love the setting but find the rules frustrating. I’ve got a rough frame work for what I’m thinking, so I thought I’d toss it out there for people to respond to.

Continue reading

AmberCon US 2011 Recap

Once again, the soon-to-be-wife and I flew out to beautiful, scenic Livonia, MI, to spend four days drinking deep from the well of playing make believe in an Embassy Suites while a couple wedding receptions raged in the background. That’s right: Ambercon.

Here’s the recap.

Continue reading

Games for Ambercon

I need to get game submissions for AmberCon US turned in pretty damn quick, so I figured I’d post them here for people to review and offer feedback.

Title: Rebma Confidential: Undercurrent

Description: It rose up from the oceanic trench, a dark holdover from primordial times: Long needle like teeth, large eyes the size of saucers, an appendage tipped with a bioluminescent nodule dangled in front of its face. Smaller fish trailed in its wake. It didn’t belong in water this shallow, but it also didn’t care.

“Steve,” it growled, its voice tinny underwater.

“F’Kilk,” I said, using only its name as a greeting. “Long time no see.”

“Not long enough. I got your message. I’m here. Start talking before I get hungry.”

“I heard you found one of Caine’s ships at the bottom of one of your trenches, from when Corwin attacked.”

“I might, I might not. What’s it to you?”

“My patron thinks Caine may have left something valuable behind, and is willing to pay handsomely for its retrieval.”

“Keep talking, monkey. You’ve got me curious.”

Setting: Rebma, between the Corwin and Merlin series.

Genre: Mystery

Type: Traditional Amber

Format: Tabletop/Traditional

Character Instructions: Rebma is a hard realm where death comes easy, especially in the poor parts of town. All types can be found living in the rough parts of the city: criminals, Amber nobles looking for a piece of strange, political refugees, migrant demons from the Courts of Chaos and squamous entities from the pelagic depths. They live and die in perpetual water and darkness, struggling to find their way in a harsh land of predators and prey. This game is a gritty, street level game set in the poor parts of Rebma where the players will get caught up in intrigue, vice and murder. My hope is to have this be a character-driven mystery game. It will use a simple character creation system to build characters. Characters created before the Con will have more perks than those created at the Con. Because I build the game around the characters, your ability to enjoy this game will be severely impacted by not providing a character in advance. Players must have e-mail access.


Title: Land of Ten-Thousand Dragons

Description: For seven hundred years, the Scarlet Empress has ruled over the Blessed Isle. She has kept the forces of darkness at bay, and established over a dozen Great Houses populated by her descendants. But the Scarlet Empress has been missing five years, just as the evils of the past return to Creation. Will her scions keep Creation from descending into chaos and darkness.

Setting: The Blessed Isle of Creation, as described in the Exalted roleplaying game.

Genre: Mystery

Type: Non-Amber

Format: Tabletop/Traditional

Character Instructions: Characters will be Dragon-Blooded members of the Scarlet Empire, representing the different factions. There will be a mystery that the characters will be drawn into that will need to be solved. Characters will be built on a diceless system based off of Amber Diceless but not using the same attributes and powers.


Title: Worlds’ End

Description: You were travelling. You remember that. A storm came up out of nowhere and you were soon lost. As the world fell apart around you, you saw a light ahead and found a rustic inn that provided shelter. But the denizens of the inn, who filled the inn to the rafters, were nothing you found in your own world. Fairies, spacemen, talking dogs, demons, centaurs, sentient colors. To pass the time, each takes turn telling a story.

Setting: The inn called “Worlds’ End” during the reality storm of Patternfall War.

Genre: Other; N/A

Type: Amber with a Twist

Format: Tabletop/Traditional

Character Instructions: Drawing heavy inspiration from the “Worlds’ End” story from Sandman, player characters will be stranded travelers staying at the Inn and waiting for the storm to stop. The game will use the indie game In a Wicked Age, with each story representing a story told by a player character. That player character will get to sway the structure of the story through his character’s point-of-view, and may also play his character in the story. All stories must be a story that involves some sort of interaction with Amber and/or Chaos. Add the end of the game, Oberon’s funeral procession will pass by and the storm will end.