I don’t normally read the long emails that come in from DriveThruRPG.com. Usually I just scan through the products the mention to see if there’s anything I want, and then hit “Archive.” but sometimes I find something nifty. This time it’s an article by Stephen Chenault that originally appeared in Crusader Magazine. The money quote for me came in the middle:
Where does the time go?
I’ve come to realize it’s been almost two months since I last posted anything here. Things have been a little stupid busy round these parts, not helped by the fact that work has been busy and then they revised their internet policy to prohibit 99% of personal internet use.
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In the words of John Carter: I live!
It’s been pretty hectic for the last couple months. Slamming words onto virtual paper in order to meet deadlines and get ready for NaNoWriMo, three trips to the emergency room, two conventions, and a trip out of state for Thanksgiving didn’t help my schedule any. So I’m doing lots of catch up right now.
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Lesson Learned
I had an interesting insight into the care and feeding of a game a couple weeks ago. This insight chiefly revolved around the importance of communication and how one bad apple can ruin the whole bunch.
Against my better judgment, I’ve joined an ongoing Amber campaign. I don’t have time for another game, and yet here I signed on for one. It’s been a while since I’d played Amber, and the player list was a who’s-who of “awesome local gamers I haven’t played with in a while.”
I’ve recycled an old character concept, though his stats are markedly different. I’m really not one of those people who feel that stats and character concept have to go so closely in hand. Other people disagree.
So far the game has been fine. The fascinating social commentary is seeing the sorts of characters some people choose. Even though they are trying new things, they still feel intrinsically the same as their usual characters.
In other gaming news, we haven’t played much D&D lately. Due to schedule conflicts and, most recently, the GM having the plague, we haven’t played in several weeks. I’d be very sad if the game ended, but the future still looks rocky.
As for the games I’m running, they’ve been chugging along.
Shadowrun has been good, though there have been some plot reveals earlier than anticipated. I kicked things off at a big level and it’s hard to steer it away from there. It’s a common problem for me.
In the Scion game everyone’s upgraded to Demigods, and I’m having trouble providing challenges now. Bizarrely, the rules are no help at all. Some of the players have shot straight to the highest Legend they can have as Demigods, and have powers and Epic Attributes to match. Since this is beer and pretzels, the sessions are pretty combat heavy. There seems to be nothing in the book that could kill them. There are some gods that would reach a stalemate, but nothing I’ve found can outright put them at risk for their lives.
This all assumes, of course, that I don’t drop the big guns of Avatar/Ultimate Attribute. The scope of what they can do is nebulously defined and would probably result in a TPK.
Last session I re-skinned Susano-o for another god, and discovered that the great warrior Susano-o had only a handful of dots in Epic Dexterity, so there was no chance in hell that he could hit any of the PCs. Not even the non-combat oriented ones. For those familiar with the system: The non-combatants have Dodge DVs of 30+. The combat monkeys have Dodge DVs of 50-60+.
The other challenge I find is that there can be vast disparities in power level between PCs in combat. If I make a threat that can get past the 60 dodge DV, that means that any weaker PC that gets in his way will have 30 net successes rain down on his head. Unless they have a monster soak to match that, that kills them right off the bat. Which is a similar problem that we faced in Exalted.
I have a huge post brewing about Exalted. I’ll have to come back to that when I’m not hip deep in NaNo.
I’ll give DemiGod a few more sessions before I throw up my hands in despair, running something else instead. But holy crap, this is discouraging. How can they not design a game with the anticipation of having someone focus on combat ability?
Assorted notes, announcements and stuff.
I’ve been away for a bit. Work has persisted in being unaccommodating for my blogging regimen, and after fracturing my elbow Monday night I haven’t been much for typing. Today is the first day it’s really been possible.
Announcements
It’s the first of the month, and I have lots of things to report.
First off, Rigor Amortis, the book of zombie erotic flash fiction, is available starting today. It features such writers at Nathan Crowder, Jennifer Brozek, Steve Scearce, Kay T. Holt and R. Schuyler Devin. Not for the faint of heart, but otherwise not to be missed.
Second, speaking of Nathan Crowder, the latest anthology from his company is now available: Cobalt City Timeslip. It features writing from Nathan, Rosemary Jones, Erik Scott de Bie, my beloved Dawn Vogel and the (so far as I can tell) Web-siteless S. Aarron Kemp and Michaela Hutfles. If you’re looking for some superheroes from different eras, this is the book for you.
Last, but not least, I AM A FINALIST IN THE JUST ONE BITE SHORT STORY CONTEST!
Or, rather, my female pseudonym is. You can read the story (and vote) at the All Rommance eBooks Web site. You will need to create an account to read or vote, but I encourage you to check it out. The story that is competing is titled “Something Fishy.” What’s the pseudonym? Well, you’ll have to go in there to find out.
Foolscap After Action Report
At the urging of my friends Torrey and Nate, I attended my first Foolscap Convention. For those unfamiliar with it, this is a convention geared towards the written works of SF. No other part of fandom. Just books and the like. For some reason I thought the convention was geared towards just writers, but it is actually for readers and writers. Even then, I’d peg the numbers at 125-150. Very tiny convention.
So, here’s what my experience was like.
Charity Fund Raiser
Received an email from Ted Boone. Thought I’d try to boost the signal.
Hard earned dimes
Mulling around something I came across, but first wanted to mention a couple bits of news.
First off, Wily Writers has a new story up. This week’s offering is “Valentine,” an urban fantasy tale about a woman who is trying to steal a living supernatural heart to save her mentor’s life. She discovers it’s more difficult than she expected.
Secondly, Rose Lemberg has launched the debut issue of her literary speculative poetry magazine, Stone Telling. I encourage you to check it out.
The bit that I’ve been mulling around is a slightly different model of revenue generating than I’ve usually seen. I’ve pondered it myself, but didn’t think it would work so well for me. But I’ve now seen one author pull it off with one short story, so I figured I’d mention it.