Arryl der Gottswache

Lieutenant in Eric's Weir Forces

Physical Description:

Sometimes—Arryl stands six feet even. She has a lush build—ample bosom and hips, narrow waist—that is sometimes quite at odds with the uniformed figure she cuts. She is long in the leg, but thigh, calf, shoulder and bicep are all wrapped in curvaceous and generous lines.

Arryl's skin is a gentle golden tan and her hair is so pale a blonde as to almost appear white. It is long and thick with many loose body waves though Arryl tends to wear it in braids and buns.

Arryl is most commonly found in the uniform of der Gottswache—a dark grey coat with a high collar with brandh and rank insignia emblazened on black collar tabs. Black narrow epalets reach from collar to shoulder. The sleeves are straight, and end with rank stripings of black near the cuff. Double rows of grey buttons march down the front of the coat to a flat-cut hip-length bottom. Over the right breast is emblazoned a large black circle containing the red up-raised fist that is the heraldric symbol of Prince Eric's armed forces. Tight trousers of dark grey with black piping are tucked into cuffless knee-high boots of black leather. As an officer, Arryl sports a grey and black-billed cap built along the lines of that of a WWII German Army Officer's hat.

In addition, Arryl usually affects a leather great coat over her grey uniform complimented by a pair of aviator's goggles draped around her neck.

At other times—Arryl is 38" high at the shoulder and 5' from tip of muzzle to tip of tail. She weighs in at about 95 pounds and is built along long leggy lines. Her paws are smallish for her size and her legs are lean runner's legs. Her muzzle is tapered and pointed with a smaller jaw, perked-up ears and curious yellow eyes. Her tail is likewise long with smallish plumes. The entire effect is for a lean distance hunter as opposed to a large mass of bone-crushing wolf.

Her coloring changes according to the seasons in Weirmonken—regardless of where she actually is. Summer coloring is a white belly and feet, with a darker grey back. In Winter, the dark steel grey fades to a very light dusting, leaving Arryl almost entirely white.

Arryl has what is known among the Weir as a 'fine calling voice,' meaning her howls and whufs carry very well over distance with pleasing (to Weir) tones.

Psychological Description:
Arryl is a bit... spirited and somewhat loud. And a beer drinker.

Arryl likes physical experiences as opposed to intellectual ones. She's somewhat curious but not terribly so, pragmatic and not given much to philosophizing. Art to her is at its best in songs and war poetry and should be participated in, not observed. She finds spectator sports and art boring.

Her duty with the Gottswache is the center of her life, though she *does* understand off-shift. She is very proud of her position within Eric's forces—a pride she shares with the other Weir. However, Arryl likes to portray herself as an 'Alt Schurrzenjager', an old warwolf, due to the length of time she's served in Amber.

History:
Arryl was born in Weirmonken during the end the War with Amber. She grew up in Weirmonken just as Prinz Erik was establishing Der Second Reich.

Arryl was one of the first 115 Weir chosen to enter Der Prinz's Gottswache -- so she's pretty much old-school Weir -- with a thin veneer of modern Weir laid over by various home-leaves. These first members of the Gottswache left Weirmonken to serve -- at first -- just at Erik's private estate while he worked it out with his father (and probably certain brothers) to bring a portion of the Gottswache into Amber City / Castle proper. She was serving within Erik's castle, probably 40 some years after the end of the Himmelkrieg (Amber time.)

Arryl was not among the first Weir to enter service in the Castle / City itself -- when the Gottswache finally came to Amber Castle 10 years later -- 50 years after the end of the Himmelkrieg (Amber time.) But she was among the second wave, arriving in Amber about 53 after the end of the Himmelkrieg (Amber time).

For most of her military carrier, Arryl der Gottswache has retained her original rank of Leutnant (lieutenant) and her original posting as a courier. A few brief stints as Hauptmann (captain) and one as Oberst (colonel) ended dramatically as Arryl got herself busted back down to a rank she was comfortable with.

As Arryl has served in the same position for over three hundred years, she has developed quite a familiarity with the castle and the people in it -- especially the secretaries, attaches, castelaines, guard captains, watch commanders, department heads etc. -- the people who are actually getting the work of Amber done.

"Oi, you know better than to deliver to Steward Oshwei at dis time!" Companionable booming laugh to the sullen page. "It's before die Morning Tea. Come Freund, let's get some eis on that eye. "

She also has some knowledge of the equivalent in the City and the Port as well -- port masters, police commissioners and captains, teamster and shipping heads, guild masters, mayor, councilmen, etc. And a passing familiarity with the major names of the Church of the Unicorn.

Arryl also knows the couriers and officers in the other Royal's' forces. She's carried messages to Benedict's troops. Gotten blitzed on occasion with some of Dierdre's Valkyries. And while the relationship is still be a little strained -- worked with the Rangers of Arden. Passed secret dispatches to Caine's spies or open packets to Gerard's naval couriers. In the more recent centuries, she's got some experience with various shadows -- especially Golden Circle -- where she's needed to take things.

Arryl takes residence in the junior officer's wing of the Weir barracks at the Castle proper and R&R's at one of Der Gottswache's favorite hang-outs— "Der Amberhoehle" or, more affectionately, the Hole—a Weir bar not too far (but just far enough) from Der Weir Kaserne (Barracks) to provide a nice getaway. The Hole contains a low bar and tables, couches -- no chairs or stools, bier served by the stein or by the bowl, and spring-powered victrola in the back-ground pumping out 'Oompa' tunes. With a *lot* of wolves in there, yep, yep.