Category Archives: Gaming

Oh, it burns.

I have a post I’m working on, but in the meantime, I offer you this:
http://indiegamingscene.blogspot.com/2006/10/discouraging-actual-play-recounting.html

I get the impression that it (and most of the rest of the blog) is meant to be tongue in cheek. Honestly, my immediate reaction was to have PTSD flashbacks and foam a bit.

Then it occured to me that I’ve similarly tried to impose my own gaming ideals on others, especially in games I’ve run. In my defense, most people at least find me entertaining.

Most.

Mythic Force?

I’ve had a bunch of half-developed ideas for posts, involving social contracts, factions in roleplaying groups, story share vs. mechanical balance, etc. But I haven’t finished any of those posts. And this one isn’t one of those. I’m mainly posting this because I don’t have time to finish the others and this is more of a question than a commentary.
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Meritocracy vs. Equality for All

I’ve been poking through Spirit of the Century again. johnpaul613 has been talking about using FATE-style Aspects in Amber and it’s made me want to give them a second look. I was hesitant to just toss them in with out much experience with FATE, but now I’m feeling jazzed about the idea. (I’ve managed to temporarily get my gag reflex regarding FUDGE under control.)

While looking at the book I wondered, “How do they handle advancement with this?” So I flip to the back and read through it a bit, and noticed this chunk:

Player characters should always receive the same amount of on-sheet rewards, in order to make sure that everyone remains a peer of one another. Giving out advancement only to those who manage to attend one or more sessions means you’re penalizing those players who may have busier schedules. It’s impolite; don’t do it. The game will benefit when the characters are mutual peers. No one should come back from a playing hiatus to discover he’s become the sidekick.

This is something I’ve struggled with over several campaigns, and something I was planning on dealing with a bit more strictly in future games. So this paragraph gave me pause.

My thoughts behind the cut.
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Returning to the Eternal City

Since ACNW ’07, Amber has been on my mind a lot lately. I’ve also started re-reading the Amber series. I’m in the early part of Guns of Avalon as of this morning. I’ve been thinking about what I’d want the next Amber campaign I run to be like. It’s also prompted me to look up some of the old maxims that people have posted over the years, such as those posted by Arref and Sol.

Assorted thoughts behind the cut.

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I think I’m reasonable, you think I’m an asshole.

In the last couple posts I made about Amber I mentioned the challenge of subjective viewpoints when running (or playing in) Amber Diceless campaigns. And really, other games aren’t immune from this problem either. Any time you get into something not explicitly covered by the rules (and sometimes when you do come across something explicitly covered in the rules), there is some punting involved. The extra challenge with Amber is that the rules really cover very little so there’s a lot of punting involved.

Sometimes you feel stonewalled because the GM hasn’t provided enough information to keep you from chasing after a dead end. Sometimes you just think the GM is being unrealistic (or, if you’re the GM, the players may seem unrealistic). The person viewed as unreasonable likely doesn’t think they are being unreasonable, and perhaps if all the cards were on the table they would realize where things went wrong. But in the GM/player relationship there’s often a degree of keeping stuff back for dramatic effect. (One guide to GMing I’ve seen insists that the worst thing you as a GM can do is show weakness to your players. What kind of assholes do they play with?) Clearly some better way of communicating is needed, but what could that be?

I’ve been on both ends of the miscommunication gun. (And often the gun fires both ways at once.) I have no great answers. I thought I’d toss some examples up since it’s a slow day here on the eve of Thanksgiving and I can’t work on my NaNoWriMo wordcount. I’m going to try and avoid picking on GMs that have frustrated me and mainly draw any examples from screw ups I’ve made. I’m open to input on ways to work on these.

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Fixing a Hole Where the Lame Gets In

In my big “things that piss me off about running Amber” post, blue_monsta said, “I am eagerly awaiting the next post to read what you think should be done to fix these issues/problems.” I felt a little called out. I always hate it when people bitch about a situation without offering solutions, and that’s really what I was doing. I had no real intention of presenting solutions. I was just venting.

So here are my thoughts on solutions to my hated aspects. I’d started to work up something that covers all of how I tweak Amber to suit my needs, but decided to pare this down to just the stuff that addresses the aspects I hate.

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