Author Archives: Jeremy Zimmerman

One Hit Wonders: 7th Sea

Our most recent installment of our one-shot-o-rama had me in the hot seat with the swashbuckling fantasy game from the mid-90s, 7th Sea. This game was a cornerstone of my one-time mancrush on John Wick. Elements from this system tie into my usual house rules for my games.

The last time I tried running this, I co-ran it with my then-wife. We blended in some elements of Kushiel’s Dart, The Scarlet Pimpernel and Holy Blood, Holy Grail. She and half of the players were pretty rules averse, so after the first session we mostly ran it diceless. I was left with the feeling of, “I didn’t get a feel for the rules” and “I hate teaching rules to people.”
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Gaming Ennui

I’ve been feeling kinda blah about gaming again lately. A big chunk of this is likely due to the fact that we haven’t been able to game much. Our attendance at games (or our ability to run our games) have been kaiboshed by our other social activities and travel. It’s really hard to maintain enthusiasm for a game you don’t play in for a month or two. Or three. It’s why I prefer “every other week” for a gaming cycle, as opposed to “monthly when we can manage it.” But when you are gone most weekends in a given month… well, that just screws everything up. =P

Beyond that, I’ve been pondering what it is I want out of a game. Part of this came from my renewed desire to play in a Star Wars game, but realizing I don’t have anyone I’d want to ask to run said game. And, really, I want to play. I’ve tried to think about what it was that was missing from my current gaming experience that I had in the past. Which came up with a more bizarre realization: More often than not, my favorite gaming experiences as a player have come from games where I thought the GM was awful. This isn’t to say there haven’t been exceptions. I’ve had great games with GMs I love. I’ve had soul killing gaming experiences with GMs I hated. But I’ve had a ridiculous amount of fun with games where the GM just wasn’t doing it for me.

The things that were fun was that everyone loved their characters and people were really engaged. It’s what I loved about “Dragon Lines,” which I hadn’t really had a lot of in other games I’ve run. I have a delicate ego that feeds off of other people’s enthusiasm. Part of me wonders if the players developed such rich interactions with each other because they had nowhere else to turn to. Not having a plot they could (or wanted to) interact with, they turned all their energy into having fun with the other players. Not all the players did that, but enough so that it was fun and rewarding.

Now I just need to figure out how to pull that off with a GM who is good… ;)

Newsily bits.

The main news is not about me, but rather about my special lady friend. She has had her first piece of fiction published by Crossed Genres. I encourage you to take a moment and check out her steampunk story, The Recondite Riddle of the Rose Rogue.

Wily Writers has a story up by Jeff Grub. I guess they’re kind of a big deal now or something. =)

I have pretty much finished my short for my class workshop. It has patches I’m not certain about, but I don’t know how to fix them. I figure I’ll offer it up to the workshopping gods, and see what happens. I had intended to submit this to Crossed Genres, but it was based off of the assumption that their genre “Gadgets & Artifacts” also had “Toys” in the name. But either I misremembered or they changed it. I’ll see what their more robust description says in a month. =P

The check is apparently in the mail for the game I wrote some five years ago. The pitches by the game company for other stuff they’d like me to work on haven’t tickled my fancy as yet.

I spent Saturday not doing a lick of writing. Instead, I played some video games I hadn’t gotten to in a while. It was GLORIOUS.

Dog’s barking, can’t fly without umbrella.

I feel like I’m slowing down. Probably a mix of burnout and deadlines being behind me. I finished the first pass on my short story for class and emailed it to the special lady friend for feedback and editing.

Class is going well. At the very least I think I’m getting everything done and I at least entertain my other classmates with my writing exercises.

I’ve been approached to work on another roleplaying game. My hopes are not very high. The person has offered to pay me for some previous work I’ve done but such payment has not manifested.

Nothing has moved forward with me being in the Kansas workshop. I sent the info to my mom, and have gotten only a minimal response in return. I’ll probably have to either figure out an alternate payment route or just give up on going this year. A little disappointing, but I’m feeling less confident lately.

I think that’s about it. Come March, I’ll start having monthly deadlines for short stories that are due places. I will probably also try to shop some of my other stories around. I’ve got leads on some additional venues I may try out.

One Hit Wonders: Castle Falkenstein

This is another game that was inspirational in me wanting to do One Hit Wonders. One of the first steampunk games that came out, it seemed like it had a flash of cult popularity (enough to get a GURPS adaptation), and then fade from view. I dimly recall that it’s been re-released, which makes me feel better about the world.
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The Motley Institute

I’ve got another One Hit Wonder post I need to get up, but I figure I’ll wait a little before posting it. Not too long, though, since I’m theoretically running another one this upcoming Sunday.

But I figured I’d let people know that I’m going to be doing Shadowrun and I’m going to play around with a first wave of fixes that I want to try. When the girlfriend starts finding pictures of her character and asking me info about mechanics and setting, I figure I’ve been put on notice that I’ll be doing a command performance for Her Grace, the Duchess of Yarn-Craft.
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One-Hit Wonders: Beatings – The Musical

Pre-Game

I’m a little torn regarding where to place this game in the grand scheme of things. It was originally run as a Call of Cthulhu one-shot at some big con Not Near Here. GenCon? Origins? Something like that. The GM wanted to playtest it before hand, but we couldn’t get a firm enough RSVP going for it to be viable. So this was a repeat of the game she ended up running at the convention.

We barely interacted with the rules, so it was more playing through the scenario than playing with the game itself.
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Shadowrun: My Friend, My Enemy

Taking a bit of a break from other writing to poke around on here.

Because I’m an addict, I’ve been mulling around what I’m going to run next. I have, at any given time, three or four ideas that I’m poking around. This usually results in me pulling down game books and poking through them, leaving them scattered around the apartment and frustrating my girlfriend with the mess I’ve made. I also bounce these ideas off my girlfriend to get some feedback.

The other day the girlfriend said, “I know what I want you to run next: A Shadowrun game that doesn’t suck.”

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