I need to get game submissions for AmberCon US turned in pretty damn quick, so I figured I’d post them here for people to review and offer feedback.
Title: Rebma Confidential: Undercurrent
Description: It rose up from the oceanic trench, a dark holdover from primordial times: Long needle like teeth, large eyes the size of saucers, an appendage tipped with a bioluminescent nodule dangled in front of its face. Smaller fish trailed in its wake. It didn’t belong in water this shallow, but it also didn’t care.
“Steve,” it growled, its voice tinny underwater.
“F’Kilk,” I said, using only its name as a greeting. “Long time no see.”
“Not long enough. I got your message. I’m here. Start talking before I get hungry.”
“I heard you found one of Caine’s ships at the bottom of one of your trenches, from when Corwin attacked.”
“I might, I might not. What’s it to you?”
“My patron thinks Caine may have left something valuable behind, and is willing to pay handsomely for its retrieval.”
“Keep talking, monkey. You’ve got me curious.”
Setting: Rebma, between the Corwin and Merlin series.
Genre: Mystery
Type: Traditional Amber
Format: Tabletop/Traditional
Character Instructions: Rebma is a hard realm where death comes easy, especially in the poor parts of town. All types can be found living in the rough parts of the city: criminals, Amber nobles looking for a piece of strange, political refugees, migrant demons from the Courts of Chaos and squamous entities from the pelagic depths. They live and die in perpetual water and darkness, struggling to find their way in a harsh land of predators and prey. This game is a gritty, street level game set in the poor parts of Rebma where the players will get caught up in intrigue, vice and murder. My hope is to have this be a character-driven mystery game. It will use a simple character creation system to build characters. Characters created before the Con will have more perks than those created at the Con. Because I build the game around the characters, your ability to enjoy this game will be severely impacted by not providing a character in advance. Players must have e-mail access.
Title: Land of Ten-Thousand Dragons
Description: For seven hundred years, the Scarlet Empress has ruled over the Blessed Isle. She has kept the forces of darkness at bay, and established over a dozen Great Houses populated by her descendants. But the Scarlet Empress has been missing five years, just as the evils of the past return to Creation. Will her scions keep Creation from descending into chaos and darkness.
Setting: The Blessed Isle of Creation, as described in the Exalted roleplaying game.
Genre: Mystery
Type: Non-Amber
Format: Tabletop/Traditional
Character Instructions: Characters will be Dragon-Blooded members of the Scarlet Empire, representing the different factions. There will be a mystery that the characters will be drawn into that will need to be solved. Characters will be built on a diceless system based off of Amber Diceless but not using the same attributes and powers.
Title: Worlds’ End
Description: You were travelling. You remember that. A storm came up out of nowhere and you were soon lost. As the world fell apart around you, you saw a light ahead and found a rustic inn that provided shelter. But the denizens of the inn, who filled the inn to the rafters, were nothing you found in your own world. Fairies, spacemen, talking dogs, demons, centaurs, sentient colors. To pass the time, each takes turn telling a story.
Setting: The inn called “Worlds’ End” during the reality storm of Patternfall War.
Genre: Other; N/A
Type: Amber with a Twist
Format: Tabletop/Traditional
Character Instructions: Drawing heavy inspiration from the “Worlds’ End” story from Sandman, player characters will be stranded travelers staying at the Inn and waiting for the storm to stop. The game will use the indie game In a Wicked Age, with each story representing a story told by a player character. That player character will get to sway the structure of the story through his character’s point-of-view, and may also play his character in the story. All stories must be a story that involves some sort of interaction with Amber and/or Chaos. Add the end of the game, Oberon’s funeral procession will pass by and the storm will end.
I’d definitely be in for World’s End. I love both Sandman and IAWA.
I want to play a sentient color of blue. I think. :)
Viridian’s a nice word…
I would go “Maybe I did, maybe I didn’t. What’s it to you?” Better grammar from the evil sea monster. :) Also meatling/monkey, and “teeth like rapiers”…
Scarlet Empress: maybe a bit of flavor text to give the impression of the sort of mystery and characters you’re looking for?
World’s End sounds snazzy. Should you include anything about how IAWA works, or its basic premise? Is that the one with trust, or cold war stuff? Or should people just google it? Maybe something about whether or not it would be helpful to know the system.
I would totally want to play in that DragonBlooded game. Let me know if you need test players or anything ahead of time.
I have never heard of Dragon-Blooded, and I don’t know anything about Sandman, so it will likely just be Rebma Confidential for me…
Dragon-Blooded are sort of like “Courts of Chaos” meets “Avatar: The Last Air-Bender.”
How have you never read Sandman?!
Oh, I never saw the “Last Airbender” as I heard it wasn’t so good. As far as Sandman…I am not a Comics guy.
Not the movie, but the cartoon. The cartoon is excellent. I didn’t bother to see the movie.
Sandman’s really good, though…