I swear, Rob Donoghue’s blog is one of my favorite things to read regarding game design. I find the man very inspirational. I ignore a lot of podcasts and forums on the topic, as they don’t interest me. But I continue to find Rob engaging and approachable in his thoughts.
In this post he talks about minimalist game design and it’s relation to “crunch.” What I found particularly amusing is the comments which highlight that other people have already head the same thoughts as I did about the “game” aspect of roleplaying games, though admitedly from a completely opposite bias.