Background Information on Rebma
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People
The Old Blood: A common point of distinction between the denizens of Rebma is how strong their connection to their triton ancestors are. More the most part this is simply visible through greenish tones to the skin and the ability to breathe underwater, though in some rare instances more animalistic features do manifest: scales, shark-like teeth, fins, etc. What is disputed, however, is how much weight to give such a lineage. Some in Rebma try to distance themselves from their more alien predecessors while others feel that a return to the Old Ways would be best.
Nobility: Since the departure of the tritons and the ascension of Moins to the throne, Rebma has become a strong matriarchy. In part this is due to strong female leadership in the kingdom, but also due to a desire to better track strengthen the Old Blood.
Royal Family: Tracing their lineage back to Lir, the royal family possess the most influence in the kingdom. In addition to Queen Moire, the notable members of the royal family include:
- Princess Llewella, half sister to Moire
- Princess Scylla, sister to Moire
- Prince Martin, grandson of Moire
- Lady Dayle, daughter of Llewella
- Lord Oswald, son of Scylla
Major Houses: Tracing connection to the former triton lords, these houses pride themselves on their good breeding and the strength of the Old Blood. Borrowing from Amber’s nobility, they are typically considered duchies and marquisates. Most of them have lands, but pedigree counts for a good deal more. There are roughly a dozen major Houses, including the royal family.
Minor Houses: Though some of these houses have a strong streak of Old Blood, their primary distinction is that they have earned the good favor of the Crown. There are perhaps fifty or so minor houses, the heads of which bear titles such as countess, viscountess and baroness.
The Church of the Unicorn: Though jokingly referred to as the Church of the Sea-Horse, this institute represents one of several footholds Amber has within Rebma. Though primarily associated with expatriate Amberites, many self-described “forward-thinking” Rebman’s have taken up faith in their neighbor’s religion.
The Unicorn Templars: The militant wing of the Church of the Unicorn. Though they do not have an official presence in Rebma, they are sometimes active.
The Church of the Serpent: The official religion of Chaos has only a small temple here, mainly catering to the faithful Chaosian emigrants that have settled in Rebma.
The Serpent Guard: The militant wing of the Church of the Serpent. They almost never have anything to do with Rebma, but only “almost never.”
The Old Faith/The Old Ways: Prior to the departure of the tritons, this was the primary religion of Rebma. Centered primarily on a deity known as “Leviathan,” this was primarily a loosely organized animistic faith. Though Lir was the nominal head of the faith, the practice was a very personal experience. In the end, each believer faces the darkness of the depths alone. Though it is not an openly practiced faith, it is still prevalent in Rebman culture. Conservative and old-fashioned Rebmans become fairly militant on the subject. Some become deeply involved with the faith, often blending sorcery and other powers with their faith. The polite call them priests. The less polite call them witches.
The Constabulary: Tasked with enforcing the law and investigating criminal infractions in the city, each neighborhood in Rebma has a Commander overseeing the day to day work, with the Lady High Constable representing the highest authority in that regard under the Queen.
Rebman Army: The standing army of Rebma. Membership typically requires a good measure of the Old Blood or else an aquatic existence in order to travel outside of the city.
Rebman Navy: Though it may seem a bit silly when initially described, Rebma does have a small fleet to patrol the surface of the water above their city.
Sapphire Lancers: The elite guard of the Rebman Crown.
Knights of the Black Trident: Princess Llewella’s personal guard and agents.
Free Agents: This describes a broad category of employment in Chaos, representing a mix of private investigator, bravo and bounty hunter. Free agents differ from mercenaries in that they don’t function in any militaristic capacity.
Mirrorwrights: Rebma has their own equivalent to trump artistry called “mirrorwrighting,” introduced originally by the tritons. The process involves enchanting a mirror during its creation. Once done, it becomes capable of opening a communication link with other mirrors. As long as you can visual another wrought mirror you have seen (and you have a high enough Psyche) you can open up communication with that mirror through one of those enchanted mirrors and, if the mirror is large enough, even travel through one. It is said that mirrorwrights can also temporarily enchant mundane mirrors or even access mirrors that are not enchanted, in addition to other abilities.
Places
Castle Rebma: The royal palace of Rebma, located near the center of the city.
Lir College: The school of higher learning within Rebma.
The Depths: Not far from the city of Rebma is a deep-sea trench that is usually just referred to as “the Depths.” It is truly the most hard scrabble location in Rebma, accessible only to those who can breathe underwater. The Rebman government almost never gets involved in this area. It’s a lawless land filled with predators, both sentient and otherwise.
Sargasso Sea: The aquatic counterpart to the Dancing Mountains, this represents the area where the shadows of Amber and Chaos overlap. The Sargasso sea represents a seaweed entangled area of overlapping Shadows often trap the unwary.
The Coral Branch: Those Shadows that Rebma has regular trade with.
Things
Underwater Survival Equipment: For those air-breathers who want to venture outside of the city, there is an assortment of options available. Most options involve some sort of arcane equipment, potion or the like enchanted to provide the ability to breathe outside of the city and resist the cold and pressure. On rare occasion, diving equipment occasionally does make its way into the city: Diving bells, armored diving suits, and scuba tanks all occasionally appear in marketplaces around the city.
Wrought Mirrors: The enchanted mirrors created by mirrorwrights. Assuming you have sufficient Psyche, you can use one. You can use one to contact any other wrought mirror you have seen. You can also lock a mirror against contact in order to prevent unwanted calls or spying.